Class Perks

Perks allow players to buff to a certain spell specific for their class.
Swapping perks around is free, but only one perk can be active at a time.
A Perk will Disable itself if you are using one that does not match your current spec. Doing so will send a text warning in chat to let you know.

Typing .perks opens this menu at any given time and swap your perk on the fly, to match your spec or even your current need, as some perks are more single target or AOE oriented, damage or healing, etc.

Select Your Class Below:

Death Knight

Blood Death Knight

  1. Vampiric Lord Perk
    Increases the damage dealt by Death Strike by 10% Each time you cast Death Strike, gain a stack of San'Layn Heritage. Each stack allows you to heal for 1% of all damage dealt. When you reach 4 stacks, triggers a weakened version of Vampiric Blood.

  2. Blood Flow Perk
    Your auto attacks have a chance to trigger Death Flow, increasing the speed at which your runes regenerate by 10% for 15s. The duration of your Dancing Rune Weapon is increased by 35%

Frost Death Knight

  1. Howling Fury Perk
    Your Howling Blast triggers Cinderglacier, increasing the damage of your next 2 attacks that deal Frost or Shadow damage by 20%. Howling Blast deals 10% extra damage, and its critical strikes grants you +2% strength for 7s, stacking.

  2. Frozen Core Perk
    Casting obliterate reduces the cooldown of your Deathchill spell by 2s. Casting Deathchill freezes you to your core, causing your attacks to deal an additional 30% damage as frost damage, and increasing your strength by 5%. While under this effect, reduces the Runic Power cost of your Frost Strike by 32. This effect lasts 25s, but will drain increasingly higher runic power over time. If your runic power reaches 0, the effect ends.

  3. Frostmourne Hungers Perk
    While wearing two-handed weapons, your attack speed and the damage you deal is increased by 8% and your melee attacks have a chance to apply Razorice to your target. Casting Obliterate has a 50% chance to leech heat from your opponent, increasing the damage you deal with your next 2 frost spells by 20%. Increases your chance to trigger Rime by 10%.

Unholy Death Knight

  1. Scourelord Perk
    Your Raise Dead spell now summons a powerful abomination. It has increased Health and damage, as well as new spells. It benefits from all spells and effects affecting your Ghouls

  2. Plaguebringer Perk
    When you deal damage with Blood Plague of Frost Fever, you have a high chance to reduce the Runic Power cost of your next Death Coil by 5, stacking up to 8 times. Dealing a critical strike with Death Coil reduces the remaining cooldown on your Summon Gargoyle spell by 4s.

Druid

Balance Druid

  1. Astral Balance Perk
    Casting Starfire has a chance to increase the damage of your next 3 Wrath spell by 20% and it's critical strike chance by 15%. Casting Wrath has a chance to increase the damage of your next 3 Starfire spell by 15% and to reduce it's cast time by 20%.

  2. Elune's Fury Perk
    Every 30 sec, gain a stack of Elune's Fury and Elune's Wrath, allowing your next Moonfire and Insect Swarm casts to hit up to 5 targets. Increases the damage done by both dots by 8%.

Feral Druid

  1. Bestial Fury Perk
    Each time Rip deals damage, reduces the remaining cooldown on Tiger's Fury by 1s. Shred deals an extra 15% damage if Rake or Rip effect is active on the target. Your critical strikes with Maul have a chance to trigger Mangle (Bear) on your target. Dealing damage with Mangle (Bear) makes you enter Ursoc's Frenzy, causing you to regain 2% of your max HP every second for 6s. (15s cooldown).

  2. Vicious Claws Perk
    The Periodic damage from Rake reduces the cooldown of Berserk by 1s. The periodic damage from your Lacerate ability reduces the cooldown of Frenzied Regeneration by 1s. Both effects are doubled in M+ dungeons. Using Mangle (Bear) increases the damage of your next Swipe (Bear) by 125%. Using Swipe (Cat) has a chance to make your next Swipe (Cat) free and deal 10% extra damage.

Restoration Druid

  1. Nature's Gift Perk
    Your Rejuvenation's duration is increased by 3s and is 200% stronger when it heals an ally below 35% health. This effect has a 12 sec. cooldown.

  2. Iron Thorns Perk
    Adds a 90 seconds cooldown to your Thorns spell. It now reduces all damage taken by 25% for 10 seconds.

  3. Nature's Bounty Perk
    The cast time of your healing touch is increased by 8s. Your periodic healing effects have a chance to grant you a stack of Nature's Bounty. Each stack reduces the cast time of your next Healing Touch by 10%, and increases its healing by 5%, stacking up to 10 times. Casting healing touch on a target now grants it 3% damage reduction for 6s.

Hunter

Marksman Hunter

  1. In For The Kill Perk
    Casting steady shot has a 15% chance to make your next Kill Shot usable regardless of the target's health. Kill shot deals 30% extra damage.

  2. Explosives Master Perk
    Your Explosive Trap can now critically strike and triggers an amplified version of Rapid Recuperation.

Beast Mastery Hunter

  1. Untamed Wrath Perk
    Increases the effectiveness of Kill Command by 100% and doubles its stacks, as well as reducing its cooldown by 20 seconds. Casting Multi Shot will now cause your pet's attacks to cleave a nearby target for 12s.

  2. Beast Within Perk
    Reduces the cast time of Steady Shot by 0.2s. Casting Steady Shot increases the damage of your next Arcane Shot by 20%, stacking up to 5 times. Arcane shot reduces the remaining cooldown of Beastial Wrath by 2s. Multi-Shot now hits 2 less targets but deals 50% increased damage.

  3. Survival Hunter

    1. Ebony Arrow Perk
      Your Black Arrow spell can now critically strike and its cooldown is reduced by 10s.

    2. Vicious Stings Perk
      Your Multi-Shot now hits 2 extra targets and applies Serpent Sting on every affected target. Serpent Sting deals 30% extra damage when it deals damage, for the next 20 seconds, every time Serpent Sting deals damage it increases your agility by 1%, stacking indefinitely. At the end of the 20 seconds, all stacks are dropped. This effect has a 30s. cooldown.

Mage

Frost Mage

  1. Crown of Frost Perk
    Transforms your Water Elemental into a Water Lord. It has increased Health, Mana, and damage, as well as new spells. It can be made permanent using the Eternal Water glyph.

  2. Eternal Winter Perk
    Your Frostbolt and Frostfire Bolts casts have a 30% chance to reduce the cooldown of Deep Freeze by 1s. and of Icy Veins by 5s. Increases the spell power scaling of your Water Elemental by 10%, and increases your chance to trigger Fingers of Frost by 5%.

Arcane Mage

  1. Enhanced Mind Perk
    Increases the damage of Arcane Missiles by 8%. Each time it deals damage, it has a 30% chance to reduce the remaining cooldown of Presence of Mind by 1s and to restore 2% of your maximum mana. Casting Presence of Mind increases your haste rating by 10% for 15s.

  2. Unleashed Power Perk
    Casting Arcane Blast reduces the remaining cooldown of Arcane Power by 2s. While Arcane Power is active, your Arcane Barrage spell hits 4 extra nearby targets, deals 20% extra damage, and has its cooldown reduced by 1s. Arcane Explosion deals 25% extra damage.

Fire Mage

  1. Living Inferno Perk
    The cooldown of Combustion is reduced by 3s. when you cast Fireball or Frostfire Bolt, and by 2s. when you cast Sorch. When you cast Combustion, your next Living Bomb will hit 4 extra targets.

  2. Consuming Flames Perk
    Your Pyroblast, Fireball, and Frostfire Bolt casts have a 25% chance to trigger Scorch on your target. Your scorch casts increase the damage of your next Fire Blast by 30%, its critical strike chance by 10%, and reduce its GCD by 10%, stacking up to 5 times. Increases the range of your Fire Blast spell by 5 yards.

Paladin

Retribution Paladin

  1. Vengefuth Wrath Perk
    Increases the damage of your judgement spells by 15%. When under the effect of Avenging Wrath, the cooldown of your Judgements is reduced by 2 seconds.

  2. Zealous Crusader Perk
    Casting Crusader Strike increases your haste rating by 2% for the next 20s, stacking up to 10 times. Once you reach 10 stacks, all stacks are removed and the remaining cooldown on your Avenging Wrath spell is reduced by 20s.

  3. Crusader Grounds Perk
    Casting judgement reduces the cooldown of your Exorcism spell by 5s. Reduces the mana cost of your Consecration spell by 75%. When standing in your consecration, your exorcism deals 20% increased damage and can hit up to 3 extra nearby targets. Can be affected by Glyph of Consecration.

Holy Paladin

  1. Blessed Consecration Perk
    Increases the cooldown of Consecration by 20s and grants you an improved version of the spell, healing allies standing in it on top of its existing effects. The healing is based on your spell power. Can be affected by Glyph of Consecration.

  2. Light's Blessing Perk
    Your Holy Light and Beacon of Light healing procs trigger a Light's Blessing on the target, reducing all damage taken by 2% for 10 seconds. Stacks 3 times.

  3. Dawn of Light Perk
    Increases the cast time of your Holy Light spell by 8s, and of your Flash of Light spell by 0.5s. The healing of your Flash of Light is increased by 20%, and it leaves a HoT on the target that heals for 35% of the healing done over 9s (this healing effect stacks similarly to ignite and deep wounds). Your Holy Shock critical strikes cause your next Flash of Light to heal up to 3 extra nearby targets, and your Flash of Light casts have a chance to grant you a stack of Redemption. Redemption increases the healing of your next Holy Light by 3%, and reduces its cast time by 10%, stacking up to 10 times.

Protection Paladin

  1. Avenger's Fury Perk
    Your auto attacks have a 25% chance to reduce the remaining cooldown on your Avenger's Shield by 6s. Your Avenger's Shield hits 2 extra targets and deals 20% extra damage.

  2. Righteous Revenge Perk
    Casting Shield of Righteousness causes your next Holy Shield to have double the amount of stacks. Every time you block an attack, increases the damage of your next Shield of Righteousness by 5%, stacking up to 20 times. Shield of Righteousness now hits 2 targets.

Priest

Discipline Priest

  1. Focused Will Perk
    Casting Inner Focus causes your next prayer of healing to trigger Power Word: Shield on all the affected targets. Reduces the cooldown of inner focus by 50%.

  2. Bolstered Resolution Perk
    Each Smite or Holy Fire cast reduces the duration of your next Weakened Soul effect by 3s. and increases the strength of your next Power Word: Shield by 6%. Stacking up to 5 times, lasts 30 sec. Increases the damage done by Smite and Holy Fire by 20% and reduces their mana cost by 70%.

  3. The Penitent Perk
    Reduces the healing done by your Renew spell by 10% but increases it's duration by 3s. Each time Prayer of Mending heals a target, it has a 50% chance of applying a Renew to it as well.

  4. Purging Light Perk
    Reduces all healing and absorption effects by 50%. Increases the damage done by all your direct damaging spells by 45%, your dots by 90%, and increases their critical strike chance by 15%. Grants you 3% spell hit rating. Casting Mind Blast extends the duration of Holy Fire on the target by 4s. and increases the damage of your next Penance by 70%. Each time penance deals damage, extends the duration of your Shadow dots by 1s, up to a maximum of 9s. Your damage over time effects have a chance to cause your next Shadow Word: Death to deal 30% extra damage, stacking up to 10 times.

Holy Priest

  1. Blessed Hymn Perk
    Your healing criticals reduce the remaining cooldown of your divine hymn by 3s. Your divine hymn now heals 2 extra targets. Increases the critical strike chance of your Circle of Healing by 10%.

  2. Echo of Light Perk
    Your direct healing spells trigger an Echo of Light on the target, healing it over time for 9s. Stacks up to 3 times. Casting Prayer of Mending grants you 20% haste for your next spell.

  3. Divine Mending Perk
    Your healing criticals reduce the remaining cooldown of your divine hymn by 3s. Your divine hymn now heals 2 extra targets. Increases the critical strike chance of your Circle of Healing by 10%.

Shadow Priest

  1. Searing Pain Perk
    Each time Vampiric Touch deals damage, you have a 15% chance to increase the radius of Mind Sear by 5 yards and the benefit it gets from Spellpower by 25% for 5s.

  2. Mind Bender Perk
    Increases the damage of Mind Blast by 20% (40% against non PvP targets) and causes it to extend the duration of your vampiric touch & devouring plague on the target by 3s, up to a maximum of 9s.

  3. Darkness Embrace Perk
    Your Vampiric Touch now also hits one extra nearby target. When your Vampirc Touch deals damage, it has a chance to cause your next Mind Blast to hit one extra target and deal 5% extra damage, this effect can stack up to 5 times. Casting Mind Blast on a target affected by Vampiric Touch increases its duration by 3s, up to a maximum of 6s.

Rogue

Available to all 3 specs

  1. Bolstering Knives Perk
    Every 5 sec, gain a stack of Anticipation. Anticipation increases the damage of your next Fan of Knives by 25% and reduces its energy cost by 15, stacks up to 3 times. Your melee attacks have a chance to bolster you, restoring 30 energy, increasing your haste rating by 250 for 10 seconds and adding 2 combo point to your target.

Assassination Rogue

  1. Grievous Poisons Perk
    Each time you deal damage with poisons, you have a 60% chance to increase the damage dealt by your next Mutilate by 6% and reduces its energy cost by 1, stacking up to 10 times. Casting Envenom increases the duration of Rupture on your target by 6s, up to a maximum of 18s. Increases the damage dealt by rupture by 35%.

  2. Cold Blooded Perk
    Reduces the cooldown of Cold Blood by 60%. Cold Blood now triggers Overkill for 30s, and grants you 100% Critical Strike chance for 6s.

Combat Rogue

  1. Ravenous Rupture Perk
    Increases the damage dealt by rupture by 25% and its duration by 6s. Each time it ticks, restores 8 energy. This effect has a 1s. cooldown. Reduces the cooldown of Blade Flurry by 50% and its duration by 33%.

Subtlety Rogue

  1. Master of Shadows Perk
    Casting Shadow Dance grants you 100% increased energy regeneration during its duration. Your ambush ability deals +60% damage against non PvP targets. Casting eviscerate reduces the remaining cooldown on Shadow Dance by 1s per combo point spent. This effect has a 10s cooldown.

Shaman

Elemental Shaman

  1. Gathering Storms Perk
    Each time your flame shock deals damage, increases the damage and reducing the mana cost of your next Chain Lightning Spell by 10% and increasing the max targets by 1, stacking up to 5 times. Casting Lava Burst reduces the cooldown of Chain Lightning by 1s.

  2. Thorim's Fury Perk
    Casting lightning bolt grants you a stack of Thorim's Fury. Reaching 7 stacks makes your next 2 Lava Burst do 20% increased damage and your next lava Burst doesn't trigger its cooldown. Each stack of Thorim's Fury grants 1% extra spell critical strike chance and nature damage.

Enhancement Shaman

  1. Obliterating Winds Perk
    While wearing two-handed weapons, your attack speed is increased by 15%, the damage dealt by your windfury is increased by 30% when attacking a non pvp target, windfury proc chance is increased by 20%, and you get an extra 25% of spell power from your attack power. Increases your chance to hit with spells by 6% and reduces the cooldown of Stormstrike by 2s.

  2. Inferno Perk Perk
    Your auto attacks have a 35% chance to trigger Inferno, increasing the damage and reducing the mana cost of your next Fire Nova by 10%, stacking up to 10 times, lasts 30 seconds. Increases the damage done by Chain Lightning and Lightning Bolt by 25%.

  3. Chosen of the Elements Perk
    Your attacks have a chance to imbue you with a primal element�s power, granting you a 10s boon. Increases Lava Lash damage by 30% and cause it to make your next Lava Burst instant and deal 80% extra damage.

Restoration Shaman

  1. Raging Storm Perk
    Your healing spells have a 38% chance to trigger a Raging Storm, doubling the damage of your next 4 Lightning Bolt, Chain Lightning and Lava Burst spells, as well as reducing mana cost by 75% and reducing the cast time by 50%. Last 30 seconds.

  2. Rolling Tide Perk
    Each time you cast riptide, you gain a stack of rolling tide. Once you reached 4 stacks, your next riptide will heal 2 extra nearby targets. Increases the duration of your Riptide by 3s.

Warlock

Affliction Warlock

  1. Overpowering Curses Perk
    Unstable Affliction now benefits from haste, each tick increases the damage of next Haunt by 20% stacking up to 10. Shadow Bolt casts increase the duration of Unstable Affliction on the target by 3s, up to 9s.

  2. Chaining Shadows Perk
    Your corruption ticks now have a 3% extra chance to trigger Nightfall. Each time your corruption deals damage, your next Shadow Bolt will hit one extra target, stacking up to 5 times. This effect has a 1.5 sec. cooldown.

Demonology Warlock

  1. Demonic Fury Perk
    Casting Soulfire, Incinerate or Shadow Bolt grants your active pet demonic fury, increasing its attack power and attack speed by 3%, stacking up to 15 times. Once your pet has reached 15 stacks, grants you the Metamorphosis effect for 12s, unless you were already in it in which case it extends its duration by that amount.

  2. Ardent Flames Perk
    Each time your Corruption deals damage, you have a 100% chance to reduce the cooldown of Metamorphosis by 1 sec (effect doubled in M+ dungeons). Increases corruption duration by 9s.

Destruction Warlock

  1. Reborn Chaos Perk
    Your incinerate casts have a 30% chance to trigger a searing pain on your current target. When searing pain deals damage, increases the duration of your immolate spell by 3s, up to 9s. Your immolate spell now deals 150% critical strike damage. Your Chaos Bolt deals 20% extra damage against non PvP targets and dealing damage with Chaos Bolt causes your next Soulfire to be instant cast but deal 5% less damage.

  2. Ardent Flames Perk
    Your incinerate casts reduce the cast time and increase the damage of your next Soul Fire by 5%, stacking up to 10 times. Lasts 20 seconds. Casting Conflagrate causes your next Immolate and your next 2 Incinerate to hit 2 extra targets.

Warrior

Arms Warrior

  1. Bleeding Hollow Perk
    Casting mortal strike extends the duration of rend by 6s, up to a maximum of 18s. Increases rend damage by 80%. Each time it ticks, increases the damage of your next Slam by 45%, this effect does not stack.

  2. Sweeping Fury Perk
    Using Mortal Strike reduces the remaining cooldown of Sweeping Strikes by 4s. Increases the damage of Mortal Strike, Slam, Execute and Overpower by 8% and increases the amount of stacks granted by Sweeping Strike by 5.

Fury Warrior

  1. Unstoppable Onslaught Perk
    Your attacks have a chance to cause you to enter a rampaging state. While in rampaging state, your auto attacks have a chance to increase your attack speed and critical strike chance by 2%, stacking up to 10 times. While in rampaging state, the cooldown of your Bloodthirst ability is reduced by 1s. Lasts 15s.

  2. Reckless Fury Perk
    Your critical attacks have a chance to reduce the cooldown of Recklessness by 3s. Increases the amount of stacks given by Recklessness by 12, and its duration by 3 seconds. Casting Recklessness causes you to enter a Frenzy that cannot be canceled, increasing your attack speed by 20% for 15s., at the cost of 3% of your health per second.

Protection Warrior

  1. Master of The Shield Perk
    Casting shield slam extends the duration of your shield block by 1s. if it's currently active. If it isn't, reduces its cooldown by 2s. instead. Everytime you block an attack, reduces the cooldown of your Bloodrage by 2s, this effect has a 1s. internal cooldown.

  2. Vengeful Shockwave Perk
    Everytime you block an attack, gain a stack of Vengeance, increasing the damage done by your next Shockwave by 3%, stacking up to 10 times. Lasts 15 seconds. Attacks that take you below 25% health will trigger a Rallying Rage, increasing your maximum health by 25% and healing you for 25% of your max health over 5s. 3min cooldown.

  3. Frenzied Juggernaut Perk
    Reduces all threat generation by 70%. Increases the damage and critical strike chance of devastate, thunderclap, shield slam, revenge and shockwave by 12%. Casting devastate and shield slam has a chance to cause your next revenge to be usable regardless of you avoiding an attack. Casting revenge grants you 6% haste, stacking up to 5 times. Your critical strikes have a chance to enrage you, increasing all physical damage done by 10% for 12 sec (does not stack with other similar effects).

Server Rules


IMPORTANT INFORMATION

The following are rules set forth by Northrend.gg Staff for the Services Northrend.gg provides.
Any attempt to break them will result in appropriate action against your in-game accounts.
Any user is subject to the same rules and breaking them will get them banned in the same way.

If you have an issue with the game or wish to report someone breaking the rules, create a ticket in-game.


NO HACKING

This is really basic and "shouldn't" need further explanations. Players caught making use of cheat programs for example, to Speed Hack or Fly Hack (most common offenses), transmog weapons or armor of different types or other cheats, are banned from the server. Do not bother to appeal over a ban with the GM, as they will not discuss it. This is not acceptable, even if you are donator. It has no relevance when upholding the rules.


NO SOCIAL MISTREATMENT OR ANNOYANCE

We prize for a fun environment for everybody, meaning all players should follow that philosophy If you don’t wish to have your gameplay disrupted by a GM intervention, just play nice and avoid ruining the gameplay of your fellow players. Below
are some examples of what you shouldn't do!Spam/Flood: Using colored text or big Icons in global channels is not allowed. Flooding it with repeated messages neither. Avoid it to avoid being muted or banned.

  • Spam/Flood: Using colored text or big Icons in global channels is not allowed. Flooding it with repeated messages neither. Avoid it to avoid being muted or banned.
  • Racism/Discriminatory Behavior: Avoid at all costs, insulting someone's country, culture, lifestyle or skin-color. Even if you are just "joking" it isn't allowed.
  • Slangs such as the n-word aren't allowed either, even in Guild chat. Don't blame guildies for reporting you. It's wrong and you should know that.Staff Impersonation: Pretending to be a Staff Member either to scam or threat someone is absolutely forbidden.
  • Disrupting gameplay: Using minor exploits or poorly designed parts of game mechanics to noticably interfere with other players' gameplay. Examples of such are: Resetting NPCs while other players joust with them on Argent Tournament and joining RDF only to idle and refuse to leave on your own to avoid the debuff.
  • This does not include playing according to game mechanics and game design like corpse camping in PvP enabled zones, which is not punishable.

MULTIBOXING (PROGRAM OR PLAYING MULTIPLE ACCOUNTS AT SAME TIME)

Multiboxing is allowed in PvE situations only, any player(s) caught doing so within PvP will expect an account ban. Multi-boxing the world boss without helping is against the rules.


NO BUG EXPLOITING / BOTS

This may take many forms, but all of them are obvious. If you are profiting of any in-game advantage that shouldn't be happening normally, its a bug exploit and the fault for abusing it is yours and whoever is doing it with you. Don't blame the Server, GM's or Developers for it, as it will only get things worse for you. Some examples of bug exploiting:

  • No Auto clicking Mat profession Bots (Mining bots herb bots etc etc)
  • Selling boss loot to players from outside of the original raid: Do not invite players to the raid only to get loot in exchange of anything.
  • PvP in Sanctuary: People shouldn't be able to attack others in Sanctuaries, like Argent Grounds and the entrance of Forge of Souls/Pit of Saron instances. Forcing it through magic is not acceptable.
  • Avoiding the AFK kick mechanism in Battlegrounds: Do not join Battlegrounds if you aren't willing to help others to win. Using bots or anything else to keep you from being kicked by our anti-afk system is not allowed.
  • Exploiting Skills: If certain skills/spells can be used in an unusual way to exploit and create an unfair advantage over other players, avoid doing so.
  • Exploiting a Boss.

Other smaller Exploits such as:

  • Vehicle Exploits.
  • Leaving BG starter area before it starts.
  • Anything else that gives you advantage over others that abuse the normal system.
  • The use of bots (which includes fishing bots)

Most of these things can't be ban appealed, but you are welcome to try if you believe to be really innocent. The punishment may vary depending on severity of the situation.


NO PVP EXPLOITING

There are four known methods to abuse of it:

  • MMR Dropping: Losing in arena on purpose to lower own MMR below normal value.
  • Honor Exploit: Allowing someone to kill you or let you kill his/her toon to get Honor points in locations where it can be done fast and deliberately is not allowed.
  • Wintrading: Arranged battles in order to profit of its prizes is highly forbidden leading to bans.
  • Arena Boosting: It is not allowed. neither paid or for free.
  • Besides it, no afking in BG’s, follow, botting etc. These are bad attitudes that may get your account suspended.

NO SCAMMING

Acquiring someone's items or gold by misinformation or fraud is not tolerated. Should you be victim of an in game goods scam. C.O.D. mail scam: Attempting to scam gold from players through the mail system is not acceptable. "Casinos": Creating in game casinos to let people roll for gold or other in game good is forbidden. Those games end up most of the time as scams and are therefore forbidden.


TRADING ITEMS, SERVICES, GOLD, ETC FOR REAL MONEY

Only official Northrend.gg website which allows donations can be used to purchase services via Coins or Points. We don't allow any trade of virtual goods for real money be it through discord, chats, game or via 3rd party software.


NO DONOR BASHING

Do understand that simply using the word 'donor' doesn't constitutes donor bashing. The act of donating or the fact donors exist shouldn't be insulted or attacked - you are playing on a free server because of them. Simple teasing a donor isn't donor bashing, although it can easily build up to common harassing if you push it.

If you are going to insult someone, please refrain from saying anything related to donators, the fact of the user has donated, got exclusive gear or anything that can slightly be related to donations in general. The only one who will be framed is you. No excuse will be accepted. Also, Donators CAN be punished for donor bashing. As stated on the top, the rules are valid to everybody.

Remember: Donors allow our realms to continue to be free-to-play. Be thankful.

Breaking the rules below will earn you a Permanent / IP Ban.


ACCOUNT TRADING OR SELLING

This is mostly to avoid scams. If you are caught trying to sell, buy, trade or give away your(s) accounts, be it via whisper, guild chat, discord or any global channels, expect to lose your account for good, along with all accounts shared by your IP. Remember that you are fully responsible for any action under your account. If your brother, friend, or anyone else took control of your account and broke the Account Trading rule you will be the only one to blame.


STAFF OR SERVER DISRESPECT

If you don't like the Server, you are free to leave anytime without insulting us. Disrespecting the server or a Staff Member just because you are in a bad mood, found a bug or have your character killed is not acceptable. Playing in bad mood is already a wrong thing to do. Do not expect forgiveness if you are caught insulting the Server or any of its Staff Members. This is valid anywhere, not just when talking directly to a Staff member. If you have any complaints about a staff member, feel free to send a private message to his/her superior. There is no need to open a public thread for it.


ADVERTISEMENT OR PROPAGANDA

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