Raid & Dungeon Scaling Information

RAIDS

  • No lockouts type: .i u all command (Clears all locks)
  • Raids continue to scale per person, example 20 players would scale as 20 players.
  • Full groups for raids/dungeons will be as they are normally.
  • Raids before (icc/rs 25man) are solo scale and also scale per person at a lower rate.

SCALING

RAID: 10 PLAYERS: 25 PLAYERS:
Trial Of The Crusader 1 1
Trial Of The Crusader Heroic: 1 5
Icecrown Citadel: 1 10
Icecrown Citadel Heroic: 7 15
Ruby Sanctum: 5 10
Ruby Sanctum Heroic: 5 10
Voa Icc Toravon Boss: 1 5

 

 

 

 

 

 

SOLO RAIDS

These raids flex scale lower per person than the end-game raids. Some classes will be better/faster than others at solo content.

  • Naxxramas
  • Obsidian Sanctum
  • Eye of Eternity
  • Ulduar
  • Onyxia
  • Vault of Archavon (Exception ICC toravon 25man, not a solo boss)
  • TOC Normal 10man
  • ICC 10 Man Normal Only

TIME-WALKING RAIDS

Quests to go back in tme and visit scaled up to level 80 TBC/Classic dungeons with rewards.

DUNGEONS

  • Soloable
  • Scale from 1 to 5 Players

MYTHIC DUNGEONS

  • Timed dungeons with rewards and require 5 Players  (based on mythic dungeons on retail)
  • Another good way to farm end game items!
  • Check the mythic vendor in-game.
  • Lower levels can be completed by a good duo combo or 2/3/+ players.