RAIDS
- No lockouts type: .i u all command (Clears all locks)
- Raids continue to scale per person, example 20 players would scale as 20 players.
- Full groups for raids/dungeons will be as they are normally.
- Raids before (icc/rs 25man) are solo scale and also scale per person at a lower rate.
SCALING
RAID: |
10 PLAYERS: |
25 PLAYERS: |
Trial Of The Crusader |
1 |
1 |
Trial Of The Crusader Heroic: |
1 |
5 |
Icecrown Citadel: |
1 |
10 |
Icecrown Citadel Heroic: |
7 |
15 |
Ruby Sanctum: |
5 |
10 |
Ruby Sanctum Heroic: |
5 |
10 |
Voa Icc Toravon Boss: |
1 |
5 |
SOLO RAIDS
These raids flex scale lower per person than the end-game raids. Some classes will be better/faster than others at solo content.
- Naxxramas
- Obsidian Sanctum
- Eye of Eternity
- Ulduar
- Onyxia
- Vault of Archavon (Exception ICC toravon 25man, not a solo boss)
- TOC Normal 10man
- ICC 10 Man Normal Only
TIME-WALKING RAIDS
Quests to go back in tme and visit scaled up to level 80 TBC/Classic dungeons with rewards.
DUNGEONS
- Soloable
- Scale from 1 to 5 Players
MYTHIC DUNGEONS
- Timed dungeons with rewards and require 5 Players (based on mythic dungeons on retail)
- Another good way to farm end game items!
- Check the mythic vendor in-game.
- Lower levels can be completed by a good duo combo or 2/3/+ players.